Half of the fun of Knights of the Old Republic is developing your party members in your own individual way, and I encourage you to do so. Nonetheless, I am providing development guides for every playable character as I have figured out ways to develop a very powerful party, and if you're the type of person, like me, who enjoys a Dungeons & Dragons type battle system; then even if you don't follow the guides, they may hopefully at least provide interesting reading and food for thought...
Mission is Level 3 when she joins your party.
At Level 3, Mission has the following Attributes:
At Level 20, I have given Mission the following base Attributes:
I give Mission the following equipment at Level 20: Verpine Ocular Enhancer, Karakan Gauntlets, Darth Bandon's Fiber Armor (Fully Upgraded), Verpine Cardio-Regulator.
For her main weapon, it's a choice out of either the Baragwin Ion-X Weapon (Fully Upgraded); Jamoh Hogra's Carbine (Fully Upgraded); or Jurgan Kalta's Assault Rifle (Fully Upgraded).
The Verpine Ocular Enhancer and Karakan Gauntlets raise Dexterity +1 each, giving Mission a Dexterity of 20. This gives a bonus of +5 to Armor Class and Attack Rating (chance to hit) with ranged weapons, e.g. the Blaster Rifle she has equipped. I don't push Dexterity higher than 20 as Darth Bandon's Fiber Armor only allows for a Max Dexterity Bonus of +5; if her Dexterity was higher than 20, the armor would be causing her to lose out on some of the benefits of higher Dexterity.
You can give Mission better armor than I do, but ultimately you only come by so many Credits, and excellent armor is expensive...Darth Bandon's Fiber Armor is actually quite decent anyway.
At Level 3, Mission has the following Feats:
At end-game, I have her with the following Feats:
Mission is a Scoundrel class, meaning she learns very few Feats. On the flip side, she can learn a lot of Skills.
Click here for lists of weapons in KOTOR, and here for lists of equipment in KOTOR.
Mission has the following Skills at Level 3:
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