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Star Wars Knights of the Old Republic - Main Character Build

Half of the fun of Knights of the Old Republic is developing your party members in your own individual way, and I encourage you to do so. Nonetheless, I am providing development guides for every playable character as I have figured out ways to develop a very powerful party, and if you're the type of person, like me, who enjoys a Dungeons & Dragons type battle system; then even if you don't follow the guides, they may hopefully at least provide interesting reading and food for thought...

Attributes

So let's take a look at developing the main character. I start by selecting Soldier Class, and then setting Attributes to the following values:

At Level 20 I have the following Attribute values:

Equipment

A Lightsaber with the Mantle of the Force, the Krayt Dragon Pearl and a Solari gives a huge +8 to Attack Modifier, Energy damage of 3-24 and an extra 2-12 damage vs. Dark Side opponents. Blaster Bolt deflection of +3 is the icing on the cake.

Let's look fully at end-game equipment. I equip the Cardio Power System, which brings Constitution up +4 to 18. The Circlet of Saresh raises Wisdom by +5 to 13, and the Star Forge Robes raise Wisdom up another +5, to 18 overall. The Dominator Gauntlets raise Strength by +5 to 20. The Adrenaline Stimulator +2 raises Dexterity to 16. Brejik's Arm Band is useful as it has an unlimited number of uses, unlike every other Shield in the game.

Feats

I take Soldier Class to Level 7 and then go for Jedi Guardian up to Level 13. This allows me to take a very high number of Feats, which I prefer to having 1 or 2 extra Force Powers; compared to e.g. Level 6 Soldier Class and Level 14 Jedi Guardian Class, Level 7 Soldier Class and Level 13 Jedi Guardian means I get one more Feat and one less Force Power.

The Feats I take by Level 20 are:

Skills

The Charisma of 14 and Intelligence of 14 allows me to put nearly every single Skill Point into Persuade, which is very useful for persuading people to give my character extra Credits, and Credits are very necessary for buying the best gear. I also take an extra point to Charisma at levels 4, 8, 12, 16, giving my character a final Charisma of 18. At level 20 I take a point to ? Charisma, along with Wisdom, also helps with Jedi Force Power effectiveness.

Force Powers

I take the following Powers:

Click here for lists of weapons in KOTOR, and here for lists of equipment in KOTOR.



Character Development Home


Player Character Guide


Carth Guide


Mission Guide


Zaalbar Guide


Bastila Guide


Canderous Guide


T3-M4 Guide


Juhani Guide


HK-47 Guide


Jolee Guide