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Star Wars Knights of the Old Republic - Max Dexterity Bonus Explanation


Max Dexterity Bonus is one of the most complex aspects of KOTOR. It is difficult enough to understand, and probably even more difficult to explain in simple terms.

It's almost a bit like explaining the offside rule in soccer...

Armor in Star Wars KOTOR nearly always features a "Max Dexterity Bonus". For example, an armor may feature "Max Dexterity Bonus +5".

Firstly, this is completely different to "Dexterity +5". A piece of equipment which gives you Dexterity +5 is raising the equipped character's Dexterity stat by 5 (e.g. the Advanced Alacrity Implant).

In order to understand the concept, it helps to first understand "Dexterity Bonus".

Every party member in KOTOR has 6 Attributes - Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.

Dexterity mainly affects 2 things : the party member's Armor Class (AC), and their chance to hit with ranged weapons. A higher AC gives that party member a greater chance of evading damage.

A Dexterity of 10 is considered "normal".

A Dexterity of 12 is considered better than normal. As such, it improves that party member's Armor Class by 1 point. We can call this "Dexterity Bonus +1".

On the flip side, a Dexterity of 8 is subnormal. This would reduce Armor Class by 1 point.

Every 2 Dexterity points over 10 increase AC by 1. So, as I said, a Dexterity of 12 increases AC by 1. Dexterity 14 would increase AC by 2 (Dexterity Bonus +2), Dexterity 16 would increase AC by 3 (Dexterity Bonus +3), Dexterity 18 would increase AC by 4 (Dexterity Bonus +4), etc.

Note that you need the full 2 points to get the Bonus to Armor Class. What I mean is, for example, a Dexterity of 13 only gives a +1 Bonus to AC, the same as a Dexterity of 12. A Dexterity of 15 only gives a +2 Bonus; you need the full 16 to reach a +3 Bonus. Likewise, a Dexterity of 11 doesn't give any Bonus, the same as if Dexterity was 10; and so on.

What "Max Dexterity Bonus +x" means is that any Bonus to Armor Class that you would get from your Dexterity stat is potentially being limited to a Maximum number (Max is short for Maximum).

Let's assume your party member is wearing armor with no Max Dexterity Bonus. In that case, if said party member had a Dexterity of 10, they wouldn't get any Bonus or penalty to Armor Class. If they had a Dexterity of 8, they would get a -1 penalty to Armor Class. A Dexterity of 12 would give a +1 Bonus to AC; a Dexterity of 14 would give a +2 Bonus to AC, and a Dexterity of 20 would give a +5 Bonus to AC. A Dexterity of 22 would give a +6 Bonus to AC, and a Dexterity of 24 would give a +7 Bonus to AC.

Now let's assume, as an example, your party member has armor equipped which has a Max Dexterity Bonus of +5. If that party member has a Dexterity of 20, they would get a full AC Bonus of +5. However, at Dexterity 22 or higher, they still only get an AC Bonus of +5, NOT +6. We can call this "Offside", if you will. So the piece of armor doesn't allow any higher than +5, as this is the "Max". Likewise if their Dexterity was 24, they would only get a +5 Bonus to AC, NOT +7. However, if their Dexterity was 18, they would still get a +4 Bonus to AC. This is because it is a Maximum Dexterity Bonus; there is no Minimum.

Jedi Robes always have a Max Dexterity Bonus of +8. This means a Jedi wearing robes can have a Dexterity of up to 26 (which gives a +8 Bonus to Armor Class), but a Dexterity of 28 or higher means they still only get a +8 Bonus, NOT +9 or higher...

Hope this helps.